The potential future of Auto Units
The future and the goals Auto Units is trying to achieve.
The Future
Currently Auto Units is just a prototype for a project I'd like to make much larger. What I want of this game is to have a similar battle system as to Super Auto Pets. Where you battle line-ups previously made by other players. How things currently are we have 4 main units with 3 tiers each. I would like to add a bigger variety of units with different abilities.
There is also a potential different path I could take where this stays a single player game and instead of a Super Auto Pets approach I'd take an approach like Slay the Spire where the player has to defeat 3 bosses and has branching paths.
The goals Auto Units is trying to achieve
I am a big fan of Auto-battlers/Auto-chess games like TFT, Super Auto Pets, Auto Chess, etc.
The thing is currently a lot of these games have a very high learning curve. What I am trying to achieve with Auto Units is a game that is an entry-level Auto-battler. The game should stay simple but also strategic in a way.
The Problems and Solutions
The problems with learning Auto-battlers:
- Economy
- Win/lose streaking
- Too many different abilities
- Too many spots
- Items with too many things on them
How can we try to make economy easier:
After a fight I can give people a screen that tells them what they got and explain why they got it. Don't give too much information make big text and show an image of a coin.
Example of an end battle screen:
- You earned 8 gold this round!
- Standard payout 5 coins
You will get a small amount of money regardless of when you win - You earned 2 gold from winning the battle!
- You have 10 gold saved up you get 1 coin extra as interest!
For every 10 coins saved up you'll get 1 more coin till a maximum of 5! - You are on a 2 battle win streak, you got 2 extra coins!
Make abilities simple and easy to read add magic and armor resistance.
For items make very simple items like:
- Shield: Adds armor to your unit.
- Sword: Adds damage
- Staff: Reduce cast time
For Auto Units to become a full game
Depending on the support I can get the game has different options to become.
With a lot of support I would be able to turn it into the game that I've discussed above.
With a small bit of support I would be able to turn the game into a single player game like slay the spire.
With no support I would most likely abandon the project and try something else.
Auto Units
Status | Canceled |
Author | TheAtrxcity |
Genre | Strategy |
Tags | 2D, autobattler, Pixel Art, Roguelike |
More posts
- Bug Fixes [05/07/2023]Jul 05, 2023
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